As above, this can be seen used in earlier builds.įile Name: FEMAIN.BIN\detroit\ Detroit01_L1.tif The world map got cut from the game, leaving this unused. These textures were used on the world map to pinpoint where the player would be driving in. This icon was used as an overlay for the rank icons to give them more of a dirty look, and is used in earlier Development builds.įile Name: FEMAIN.BIN\b4maplight\ roadLight.tif lensFlare.tif Quite useless, since selecting an event would automatically take you to the garage anyway.įile Name: FEMAIN.BIN\b4choiceiconnav\ Rank_dirt01.tif While Crash Tour was also a singleplayer event earlier in development, it was made multiplayer-only at some point, thus making this icon go unused.įile Name: FEMAIN.BIN\b4choiceiconnav\ garage.tifĪ button that would've taken you to the garage. Probably intended for multiplayer.įile Name: FEMAIN.BIN\b4choiceiconnav\ crashTour.tifĪ Crash Tour event button. This would have been used if Time Attack had returned from the previous game. While checkpoints are present in the game, they are invisible. The codes under the thicker horizontal line are specific to the Car Viewer gamemode.
#BURNOUT 3 TAKEDOWN INTRO CODE#
The option names in a smaller font written in the same cell only have effect if the code above it is active. The effect of each individual option can be seen here.
Several visual debugging options that can be toggled. are used, with all strings that can only apply to Burnout 3, like the song list and list of Signature Takedowns from that game going unused. save/load dialog, display configuration dialog etc. All strings that apply to both games e.g. In addition, globalXX.bin, where XX varies by the game's region (US for the USA, EN for the UK etc.), is a carbon copy of the same file from Burnout 3. These strings appear in the game's executable. No vehicle in this game uses red boost flames, leaving the behavior unused, though it would shortly be reworked for the 360 version to give certain vehicles, such as the 360 Revenge Racer, green boost flames instead of the default blue color. This behavior was used in Burnout 3 exclusively by the Dominator vehicles. Red Boost FlamesĪs in Burnout 3, Data/vdb.bin allows any playable vehicle to have their boost flame color set to either blue (default) or red. Given that this game is essentially Burnout 3.5, it's no surprise that some content from that game remains leftover in this game.Ī leftover leftover! These graphics were used in the pre-E3 builds of Burnout 3.
It was later re-released on the Xbox 360, like many EA games of 2005. Also, it's one of the few games on the PlayStation 2 to have online multiplayer. Still, the controls are tighter, the graphics have been cranked up a notch, and it features an entirely new collection of cars. well, most fans say it's a Burnout 3.5, which sort of makes sense since it's very similar to the previous game. This game has a hidden developer message.īurnout Revenge is.